Super Mario Bros. |6 |1 Std. Familienspielfilme,Familienkomödien,Kinder- und Familienfilme,Familienabenteuer,Familien-Sci-Fi und -Fantasy,Komödien. Adaption der weltbekannten Videospielreihe um Klempner "Super Mario". Verleiher -. Weitere Details. Produktionsjahr Filmtyp Spielfilm. Wissenswertes -. Es kratzt nur am Rande an der Geschichte von Super Mario. Aber an dem Film ist so viel auf eine gute Art bescheuert, dass es einfach nur Spaß macht, ihn zu.
Super Mario Bros.: The MovieEs kratzt nur am Rande an der Geschichte von Super Mario. Aber an dem Film ist so viel auf eine gute Art bescheuert, dass es einfach nur Spaß macht, ihn zu. Der schüchterne New Yorker Klempner Luigi hat gerade die hübsche Daisy kennen gelernt, als sie vom bösen King Koopa entführt wird. Mit seinem Bruder Mario eilt Luigi zu ihrer Rettung in die Parallelwelt Dinohattan. Das Schicksal der Menschheit. kam mit Super Mario Bros. eine der ersten Verfilmungen eines Videospiels in die Kinos. 1.
Super Mario Film How to play VideoSuper Mario Bros.: The Movie (2020) Concept Teaser Trailer #1
Trivia This is the first theatrical Super Mario Bros film since Super Mario Bros. Frequently Asked Questions This FAQ is empty. Add the first question.
Edit Details Country: USA Japan. Language: English. Filming Locations: Wilmington, North Carolina, USA. Sound Mix: Dolby Digital DTS Track Digital Sound.
Color: Color ACES. Edit page. Clear your history. I like but can you maybe make bowser not impossible if you do not have a power up!!
I like this 1 to 1 creation of super mario bros, amazing work! Kimmeynick, If only u get the mushroom and the fireflower u turn to a fire mario.
Only then can u press shift and shoot fireballs. I suggest turning off sticking becuz it might ruin ur game :. Your name. E-mail will not be published.
In the worst cut so far, Toad's entire monologue about parallel dimensions is gone. Koopa: "Goomba. Koopa: "Your de-evolution will be a living nightmare if you don't tell me where that meteorite piece is" is cut.
The prison escape sequences with cheering inmates is chopped down quite a bit. Police Chase alteration--the shots on and around Luigi's: "Hey Mario, you're going the wrong way!
Koopa: "Do you know what I love about mud? It cuts straight to the Boom Boom Bar after the fight scene. Mario and Luigi's "impossible" conversation in the Sludge Gulper is gone.
Lena's "If not with you, then on my own" conversation with Koopa is cut, making her storyline pretty confusing afterwards. The scene where Luigi begins to make the Goombas dance is cut in half.
The dancing Goombas being interrupted by their higher-ranking officer is trimmed down. In another painful cut, Luigi's "Luigi Mario, you got a problem with that?
Mario's "come and get it, ruffle-head" scene is cut so they can only show one shot of the Bob-Omb falling through the foundation.
After the merge back to Dinohattan, you won't see the Bob-Omb and the clown shoes guy. The "Super Mario Bros.
Connections Referenced in Third Rate Gamer Show: Super Mario Bros. Was this review helpful to you? Yes No Report this. Frequently Asked Questions Q: Who or what did Daisy encounter at the end?
Q: Are Mario and Luigi Brothers or Father and Son? Edit Details Country: UK USA Japan France. Language: English. Runtime: min 90 min Japan 87 min TV.
All of them return in the sequel, Super Mario Galaxy 2 , besides the Ice Flower and Red Star power-ups. Super Mario Galaxy 2 , the sequel to Super Mario Galaxy , was initially developed as an expansion pack to the latter, although it eventually developed into its own game, released on May 23, It retains the basic premise of its predecessor and includes its items and power-ups.
These include the Cloud Flower, which allows Mario to create platforms in mid-air, and the Rock Mushroom, which turns Mario into a rolling boulder.
Mario can also ride Yoshi along. This time, the galaxies each have less Power Stars, three regular Power Stars and three green stars instead of the original six Power Stars, with a few exceptions.
Each galaxy has one or two main Power Stars, and either a Prankster Comet or a hidden Power Star, or both.
It was released to widespread critical acclaim, getting better reviews than its predecessor, Super Mario Galaxy.
Super Mario 3D Land was released for the Nintendo 3DS in November and December It is the first original 3D Super Mario game on a handheld console, since all previous games were either 2D or re-edits of former games.
As an attempt to translate the gameplay of the 2D games into a 3D environment, it tried to simplify the control scheme of the 3D games through using more linear levels.
It also brought back several older gameplay features, including the Super Leaf power-up last seen in Super Mario Bros.
This game was released to critical acclaim. Super Mario 3D World , the sequel to Super Mario 3D Land , was released for the Wii U on November 22, in North America, and utilized the same gameplay mechanics as its predecessor.
Like Super Mario Bros. Rosalina from Super Mario Galaxy is also unlocked later in the game. It is to be re-released on Switch in with new content.
Super Mario Maker is a creation tool released for the Wii U in September  which allows players to create their own levels based on the gameplay and style of Super Mario Bros.
U , as well as to share their creations online. Based on existing games, several gameplay mechanics were introduced for the game, with existing ones also available to be used together in new ways.
A Nintendo 3DS version of the game called Super Mario Maker for Nintendo 3DS , was released in December It features a few new pre-installed levels, but no online level sharing.
Super Mario Maker 2 is very similar in design to its predecessor, Super Mario Maker. It introduced many new items, themes, and enemies, as well as an online multiplayer mode.
The game was released on June 28, for the Nintendo Switch. Super Mario Run is a side-scrolling and auto-scrolling video game released in December on the iOS platform, then in March on Android.
It is the first official Mario game developed for non-Nintendo hardware since previous attempts all faced cancellation , as well as the first official Super Mario game developed for mobile devices.
As such, it features simplified controls that allow it to be played with only one hand. In this game, Mario runs automatically, and the player's in charge of controlling the jumping action so that Mario avoids all hazards.
This is achieved by touching the tactile screens these devices are built with, and the longer the player touches the jump button, the higher Mario jumps.
Collecting all coins in a precise level unlocks a set of 5 pink coins in said level for Mario the player to collect, allowing extended replayability.
Collecting these 5 coins unlocks another set of 5 purple coins, which upon collecting unlocks another set of 5 coins, black this time and much harder to collect.
This further multiplies the game's length, through requiring the player to beat a single level 4 times to fully complete it. This game also includes a "Toad Rally" mode, quite similar to the "VS Boo" mode of Super Mario Bros Deluxe , in which players have to complete a level faster than a computer-controlled Toad.
Success in this mode earns the player access to in-game money to spend in customization options for it to create its own "Mushroom Kingdom" map, using mechanics similar to Farmville , into Super Mario Run 's third gameplay mode.
The Super Mario series was derived by collaboration of Nintendo 's Shigeru Miyamoto and Takashi Tezuka as a successor to the arcade game Mario Bros.
Which starred two characters: Mario [the titular character that first appeared in Donkey Kong as the original player character and its sequel where he was a final boss for a limited time] and Luigi [who first appeared in Mario Bros ].
Much of the original Super Mario Bros. The original Super Mario Bros. Super Mario Galaxy , released in , became the first game in the Super Mario series to feature orchestrated music,  which would return in its sequel and other subsequent games such as Super Mario 3D World.
The objective of the game is to progress through levels by defeating enemies, collecting items and solving puzzles without dying.
Power-up use is integral to the series. The series has installments featuring both two and three-dimensional gameplay. In the 2D games, the player character usually Mario jumps on platforms and enemies while avoiding their attacks and moving to the right of the scrolling screen.
As the game progresses, more environments become accessible. Most items in the Super Mario series appear from item blocks when hit, which originated in Super Mario Bros.
Mushroom power-ups appear in almost every Super Mario game. The most iconic of these is the Super Mushroom.
When hit by an enemy, Mario reverts to his smaller size instead of losing a life. The Super Mushroom is similar in appearance to the Amanita muscaria , with an ivory stalk below a most commonly red and white originally red and orange spotted cap.
Created by chance, Shigeru Miyamoto stated in an interview that beta tests of Super Mario Bros. The Poison Mushroom , first introduced in the Japanese Super Mario Bros.
The Mini Mushroom is a small blue mushroom, a recurring item in the New Super Mario Bros. Mini Mario also jumps higher, floats midair, bounces off enemies without hurting them except by ground pounding, and can run across the surface of the water and then jump from it as if he was on land.
Mario is more vulnerable in this form and loses a life upon receiving one hit in miniature form. The Mini Mushroom in New Super Mario Bros. U allows Mario to run up walls.
The Mega Mushroom , introduced in New Super Mario Bros. It has an orange-yellow cap with red spots, like the Super Mario Bros.
Super Mushroom, but with an inflated cap. Super Mario 64 DS features an item simply called "Mushroom"  that grants the same abilities as the Mega Mushroom.
In the Super Mario Galaxy franchise, the Bee Mushroom gives Mario the Bee Suit, and the Spring Mushroom puts Mario inside a metallic coil.
The 1-Up is a common item shown as a green and white mushroom that gives Mario an extra life. The 1-Up was introduced in Super Mario Bros.
In Super Mario Land and Super Mario Land 2 , the 1-Up is shown as a heart. The flower power-ups let Mario shoot projectiles.
The Fire Flower, introduced in Super Mario Bros. Super Mario Galaxy is the first 3D Mario platform game to have the Fire Flower.
In Super Mario Land and Super Mario Maker 2 , the Superball is a bouncing ball obtained from a Super Flower, which Mario can use to defeat enemies and collect coins.
The Ice Flower transforms Mario into Ice Mario, where he can shoot balls of ice as projectiles similar to that of the Fire Flower; it freezes enemies in a block of ice, to be used as platforms or as thrown projectiles, as seen in New Super Mario Bros.
Wii and New Super Mario Bros. Lastly, New Super Mario Bros. Invincibility is an effect first appearing in the three Super Mario Bros. The star has also been named the "Super Star" in the two Super Mario World games as well as the New Super Mario Bros.
Picking up the star makes Mario temporarily invincible , able to resist any harm. Use of the item is accompanied by a distinctive music track that appears consistently across most of the games.
The player character flickers a variety of colors — and in some games, moves with increased speed and enhanced jumping ability — while under the Star's influence.
While invincible, Mario defeats any enemy upon contact with it. In Super Mario World 2: Yoshi's Island , the star gives the normally immobile baby Mario the ability to run as well as become invincible.
In Super Mario 64 , invincibility is provided when Mario wears the metal cap or the vanish cap. The Mega Mushroom provides temporary invincibility with the addition of giant size and environment destruction see Mushrooms.
The games often feature collectibles found in levels in order to progress in the overworld, most frequently with the visual motif of a star.
They are typically situated in locations that are not readily found or reached, or awarded for completing stunts, or objectives given by NPCs.
They include the Power Stars in Super Mario 64 and the Super Mario Galaxy games, Shine Sprites in Super Mario Sunshine , Star Coins in the New Super Mario Bros.
In Super Mario Land 2 , there are six Golden Coin tokens that must be collected to finish the game. Flight is a common theme throughout the series, first enabled with the magic carpet item in the international Super Mario Bros.
The Super Leaf and Tanooki Suit items, first appearing in Super Mario Bros. The Tanooki Suit returns in Super Mario 3D Land , and the Super Leaf returns in New Super Mario Bros.
In the New Super Mario Bros. In Super Mario Land , Mario pilots a yellow airplane with unlimited ammunition called the Sky Pop. Super Mario World introduces various forms of flight: the feather item provides a cape, the P Balloon puffs Mario into a floating balloon figure, and Yoshi can carry a blue Koopa shell which gives him wings.
In Super Mario 64 , flight that is granted by a Wing Cap. Wii , Mario has limited flight provided by the Propeller Cap. U , Mario has limited flight and gliding capabilities in a Flying Squirrel suit and can also command a pink Baby Yoshi to puff up into the form of a floating balloon.
In Super Mario Galaxy , Mario can obtain a special red star that transforms him into Flying Mario for a limited time. Lakitu 's cloud can be commandeered in several of the side-scrolling games.
Several suits work as power-ups, many of which are based on animals. Debuting in Super Mario Bros. In addition, the Tanooki Suit lets Mario spontaneously change into an invincible statue for about five seconds.
In Super Mario 3D Land , the Raccoon Suit reappears and is accompanied by a silver-colored variation called a Statue Leaf. While wearing the suit and ducking, Mario is invulnerable to fire attacks.
The Hammer Suit was so powerful that in later games, it was downgraded. Super Mario 3D Land features a "Boomerang Suit" which provisions long-distance boomerang projectiles.
Other animal suits include the Frog Suit, Penguin Suit, Cat Suit and Bee Suit. Super Mario level design traditionally incorporates many distributed coins as puzzles and rewards.
Most Super Mario games award the player an extra life once a certain amount of yellow coins are collected, commonly 50 or Several coin variants exist, such as silver coins, dragon coins, star coins, and more.
In Super Mario 64 , Super Mario Sunshine , Super Mario Galaxy , and Super Mario Galaxy 2 , coins replenish health and air, when Mario is underwater.
In Super Mario 64 and Super Mario Sunshine , collecting coins in a level results in a Power Star or Shine Sprite respectively.
When Koopa overthrew Daisy's father the King and devolved him into fungus, her mother the Queen took her to Brooklyn.
The portal was then closed, but Scapelli's men inadvertently reopened the portal when they blasted the cave. Koopa sends Spike and Iggy to find Daisy and the rock to merge the dimensions and make him dictator of both worlds.
However, after Koopa subjects them to one of his experiments to make them more intelligent, Spike and Iggy realize Koopa's evil intentions and side with the Mario Bros.
Daisy is taken to Koopa-Tower, where she meets Yoshi. Koopa informs Daisy that she descended from the dinosaurs, believing only Daisy can merge the worlds because of her royal heritage.
Eventually, the Mario Bros. Eventually, the two worlds merge and Koopa devolves Scapelli into a chimpanzee before going after Mario, but Luigi and Daisy manage to remove the fragment from the meteorite and the worlds separate again.
In Dinohattan, Mario confronts Koopa and eventually defeats him when he and Luigi fire their devolution guns at Koopa and blast him with a Bob-omb.
Koopa, now transformed into a ferocious, semi-humanoid Tyrannosaurus , attempts to kill the Mario Bros. With Daisy's father restored after Koopa's defeat, he reclaims control over the kingdom.
The citizens celebrate and immediately destroy anything under Koopa's influence. Luigi professes his love for Daisy and wants her to come to Brooklyn with him, but Daisy cannot come until the damage caused by Koopa is repaired and thus, she wants to spend more time with her father.
Crestfallen, Luigi kisses Daisy goodbye as he and Mario return home to Brooklyn, with Daisy watching them leave.
Three weeks later, the Mario Bros. In a post-credits scene , two Japanese business executives propose making a video game based on Iggy and Spike, now trapped on Earth, who decide on the title The Super Koopa Cousins.
The suggestion for a film based on the Super Mario Bros. He presented Arakawa with an initial draft of the script. He pitched to Yamauchi the storyline which led to Nintendo receiving interest in the project.
Nintendo retained merchandising rights for the film through a "creative partnership" with Lightmotive. However, Nintendo had no interest in creative control and believed the Mario brand was strong enough to allow an American experiment.
His story followed brothers Mario and Luigi on an existential road trip so similar to Morrow's prior Rain Man that production titled the script " Drain Man ".
Screenwriters Jim Jennewein and Tom S. Parker were brought on next to write a more traditional adaptation. Jennewein said, "Essentially what we did was what Shrek did [ I felt the project was taking a wrong turn [ We didn't want to hold back.
We basically worked backwards. The concept of a parallel universe inhabited by dinosaurs was inspired by Dinosaur Land from the recently released Super Mario World.
This script signed the main cast, finally convincing Bob Hoskins to take on the role of Mario. Directors Morton and Jankel considered leaving the project, but decided to stay after talking it over with each other and realizing that no other director could at that point come on and understand the material enough to properly adapt it.
They would remain through production to provide final rewrites, dialogue for ADR, and the dialogue for the expository animated dinosaur opening.
When you bring actors in a screenplay goes through another evolution. So you can say that rather like the fungus in the movie the screenplay constantly evolves.
After securing the rights to the film, Lightmotive went to work finding the casting for the characters. Initially, Dustin Hoffman expressed interest in portraying Mario.
However, Arakawa didn't believe that he was the right man for the role. Initially Hoskins didn't like the script and didn't want to do another children's film: "I'd done Roger Rabbit.
I'd done Hook. I didn't want to become like Dick Van Dyke. I've got a mustache. I worked as a plumber's apprentice for about three weeks and set the plumber's boots on fire with a blowtorch.
Bob was brilliant at assuming the character, in a slightly amplified way that would be in keeping with his supposed subsequent game iteration. Now it's our turn!
He had a wonderful combination of empathy and irreverence but was entirely without guile. It was not specifically scripted to be cast with a Hispanic or Latino actor, but it made perfect sense that the Mario Bros.
Nixon's agent pitched him to casting as a "third-rate Tom Waits—for half-price". Several weeks before shooting was to begin, Disney purchased the distribution rights to the film and demanded significant rewrites.
Morton said the final result was a script that was not at all like the script that he, Jankel, and the cast had signed on to film, and that the tone of the new script was not at all compatible with the sets, which had already been built.
Leguizamo said, "It's eight-year-olds who play the game and that's where the movie needed to be aimed.
They shot scenes with strippers and with other sexually-explicit content, which all got edited out anyway.
Principal photography of the film began on May 6, , and wrapped on July 27, Morton and Jankel would even provide such instructions as what apeture the camera had to be at, to which Semler responded by questioning his employment on the production.
I tried to get the editor to cut it digitally, but they refused. They wanted to edit on Moviola and Steenbeck machines, so the process was laboriously slow, which didn't help us get the special effect cut in on time.
Production Designer David Snyder approached turning the Mushroom Kingdom into the live-action setting of Dinohattan also known as DinoYawk or Koopaville by "[taking] all the elements that are in the video game" and "[turning] them into a metaphor and [combining] them with 3-D and real characters".
This inspires Koopa to recreate Dinohattan, but "he didn't get it quite right. The place is twisted, off balance, different.
And he doesn't even know it. Co-producer Fred Caruso located the deserted Ideal Cement Co. Snyder found the location a unique opportunity: "In this building, with all the existing concrete structure, we could hang the scenery from the structure, and not have to build scaffolding, and could integrate the concrete structure into the film's design.